Pets are an obtainable upgrade for adventures that take the pet slot of equipment. Each hero may have one pet at a time, attempting to purchase or override a pet with a different pet will replace the existing pet entirely. Pets grant a variety of bonuses from extra resistances to casting unique pet spells.
Pets[]
Initially pets will be locked and must be unlocked for future purchase by fulfilling the unlock criteria in a run.
When completing the unlock questline of a pet, if the pet offered is already in the party, it may be taken as a duplicate to corrupt the pet and receive an upgraded version of the pet. Alternatively in each zone there is the possibility of a green common event that offers upgrades for pets within the party.
Unlockable pets[]
Asmody[]
UNLOCKING ASMODY |
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1. Go to the River Bank "A Fun Game" Map Node in The Kingdom Of Senenthia and pick the [Play] option. Then, once behind the waterfall, you can either [Combat] or [Threaten], with the Ruined Book being a reward for either option. |
2. Next, go to Velkarath for either Act 2 or Act 3, and go to the Empty Tent "The Empty Camp" Map Node. Here, pick the [Explore] option for another book. |
3. Then, wait until Act 4 in The Void and go to "The Ancient Library" Map Node. Once again, pick the [Explore] option here for the third book. |
4. Finally, clear the first map of The Void, then go to the second map. Here, go to the Magic Circle "The Colored Runes" Map Node and pick the [Use] option, and Asmody should be summoned. |
Bunny[]
A Bunny that can be found on Act 1.
Betty[]
Champy/Chompy/Chumpy[]
UNLOCKING Champy/Chompy/Chumpy |
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1. The three beavers are unlocked one at a time, and the steps to unlock are identical |
2. Proceed through the Red Portal to Velkarath |
3. Goblin Caves: Select [Combat], defeat the goblins and collect the "Small Log" |
4. Proceed through the Blue Portal to Faeborg Forest |
5. Harbor: Pay 1000 gold for a boat. (The free options require items which aren't on this route.) |
6. Proceed to the Island and defeat the tyrant bear |
7. After combat, select a [Throw] action (with the Small Log), to unlock and receive the corresponding beaver. |
Cuby (Dark)[]
Player needs to have Navalea in their party and have either the "Trustworthy" or "Honorable" token from Act 1. Take the Yellow Portal to the Side Pyramid node "Unguarded Tomb". Either accept the trial or take Navalea's option (both will grant entry) and head to the node "The Paladin's Tomb" and take the secret passageway. Take the "Scrapyard" node and when Navalea inspects the cube, Cuby unlocks. |
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Cuby (Holy)[]
Player needs to have Laia in their party. Take the Yellow Portal to the Side Pyramid node "Basthet's Paladin" or "Unguarded Tomb" (if Laia is in party as well. Choose to either accept the trial or take the free entry (both will grant entry) and then head to the node "The Paladin's Tomb" and take the secret passageway.
You'll end up at The Scrapyard node and when Laia inspects the cube, Cuby unlocks (or upgrades an existing Cuby). |
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Daley[]
A squirrel that is unlocked in blue zone where a randomly spawning event (The Unlucky Trainer) can be found. For a cost of 400 gold there is a chance at unlocking Daley (team cards >= 6).
Fenny[]
In the Yellow Portal, look for the "Fennec Enthusiast" node. Players will have the opportunity to purchase a Fenny for 400g or a trained Fenny for 800g, or they can try to intimidate the trainer into giving them either for free.
Flamy[]
UNLOCKING FLAMY | |
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1. Unlocking Flamy begins at the "Suspicious Hatch: The Hatch" location on the first map (Kingdom of Senenthia). | Suspicious Hatch: The hatch |
2. Select the [Enter] option to guarantee your entry. (Failing this option results in the Broken Bone wound card. Failing the [Open] option will result in being barred from entry.) | |
3. Progress either direction through The Hatch until reaching the final node named “Summoning Circle - The Summoning Ritual”. | |
4. At The Summoning Circle node you may choose either [Combat] which results in combat with the cultists, or [Pretend] which, upon
success, results in skipping combat and proceeding to the next dialogue page. | |
5. You will be presented with 3 dialogue options. [Leave], [Combat], or [Pursuade]. Choose the [Persuade] option. [A fourth
option which results in the same outcome as [Persuade] with no skill check if Cornelius is in your party]. | |
6. After succeeding, Belphyor will give you the quest item Belphyor Scroll and set you on the the quest “Revenge of the
Imps." | |
7. Progress to defeat Ylmer at the final location of Kingdom of Senenthia, after which you will want to Cross the Reddish Portal . | |
8. Once in Velkarath progress “Stone Table - The Banquet” location and event. | Stone Table: The Banquet |
9. At The Banquet choose the [Accept] option to use the scroll and release the Imps. This will start a combat event. | |
10. After succeeding you will be presented with a dialogue option to [Loot] which will open the chest and make Flamy available to choose. |
Floaty[]
Available for sale in the Pet's tab in any store in Town, with purchase of Nenukil, the Engineer DLC.
Inky[]
Available for sale in the Pet's tab in any store in Town, with purchase of the Bernard, The Alchemist DLC.
Jelly[]
Available for sale in the Pet's tab in any store in Town, with purchase of the Sigrun, The Valkyrie DLC
Liantä[]
UNLOCKING LIANTÄ | |
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1. Unlocking Liantä begins in The Aquarfall Marsh through the Green Portal after defeating Ylmer in The Kingdom Of Senenthia. | |
2. Progress to the map node "Spider Lair: The Spider's Cave" and enter it. | Spider Lair: The Spider's Cave |
3. You will be faced with [Jump] group skill check.
You must succeed in this skill check or bypass it using a character-specific option to obtain Liantä. | |
4. Continue to the Dead Adventurer - A Narrow Gap node and select the [Enter] option to face another skill check. With Heiner in your party, you may bypass the skill check to enter the gap. | |
5. After passing the skill check a hidden room will appear with a previously hidden node now available. | |
6. Travel to Secret Cave - A Place to Rest and select the [Open] (Open the mysterious cocoon) option. This will unlock the rewards and Liantä will be available to choose. |
Matey[]
In the Sahti Islands, there will be an uncommon event 'The Sunny Beach'. Here you will find a pet trainer who will sell you Matey for 400g, or if you pass a skill check Group [6 or higher], will sell you corrupted Matey for 400g.
Mimy[]
*To be determined, available with Sahti Islands DLC.*
Mozzy[]
UNLOCKING MOZZY | |
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1. Unlocking Mozzy begins in The Aquarfall Marsh through the Green Portal after defeating Ylmer in The Kingdom Of Senenthia.
Note: You must progress to Velkarath after the The Aquarfall Marsh; ensure you proceed in the correct area order. | |
2. This is a rare event and indicated by a blue glow at the Marsh Deeps - The Mosquito Nest location.
This node will not appear on the map if not available. You can use the Seed "BABA" to get the correct node. |
Marsh Deeps - The Mosquito Nest File:MosquitoNest.PNG |
3. Proceed to the Crocomen Mafia node where you can access a boat.
[Pay] costs 1000g and auto-succeeds, failing another option will result in being unable to progress to that node. | |
4. After reaching Marsh Deeps - The Mosquito Nest location select the [Steal] dialogue option and pass the skill check (Group [6 or higher]). | |
5. After passing the skill check you will obtain the Mosquito Egg item in your bag. | |
6. Progress through The Aquarfall Marsh, defeat the Hydra boss, and proceed through the Red Portal. | |
7. Once in Velkarath you will see a rare event node with the Mosquito Egg icon next to it, progress to it. | |
8. Once at the event node choose the [Continue] option to place the egg near the lava to hatch. | |
This will open the event rewards screen and you will be able to select Mozzy as a pet. |
Oculy[]
UNLOCKING OCULY |
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1. Unlocking Oculy begins in The Aquarfall Marsh through the Green Portal after defeating Ylmer in The Kingdom Of Senenthia.
With only starting characters you will need 800 gold to complete this quest. |
2. This is an uncommon event and indicated by a green glow at the Aqueduct location.
This node will not appear on the map if not available. A specific game seed may be used to guarantee this event is available. |
3. Progress through the Uncommon War nodes on the left of the map,to the South Pier - Jack, the boat seller node. If Reginald is in the party, the player will have the option to receive repair supplies through dialogue options. |
4. Select the [Buy] option to purchase the boat from Jack for 800 gold, or [Repair] if Reginald is in the party and the player has received the repair supplies. |
5. Travel to the Temple Stairs combat node. |
8. After combat, travel to the Aqueduct |
9. Choose the [Accept] dialogue option. |
This will open the rewards screen and you will be able to select Oculy as a pet. |
Orby[]
UNLOCKING ORBY |
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1. You must first obtain the Obsidian Ingot. Get lucky and get the Obsidian Shipment event at the Crane node , or alternatively pick them up at the Forge node inside the Black Forge (both in the Red Zone). |
2. Deliver the ingots to the forge node in Act 4 during the Sacred Forge Event |
Sharpy[]
UNLOCKING SHARPY | |
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1. Unlocking Sharpy begins in Velkarath through the Red Portal after defeating Ylmer in The Kingdom Of Senenthia.
Note: You must progress to The Aquarfall Marsh after the Velkarath; ensure you proceed in the correct area order. | |
2. Progress to the Harpy Nest - The Harpy Matriarch | Harpy Nest - The Harpy Matriarch File:HarpyNest.PNG |
3. Defeat the Harpy Matriarch and a Harpy Egg will be added to your bag. | |
4. Progress through Velkarath and defeat Ignidoh and proceed through the Green Portal. | |
5. Progress through The Aquarfall Marsh to the node Altar - Altar of Songs | Altar - Altar of Songs File:AltarOfSongs.PNG |
6. Once at the Altar - Altar of Songs node a dialogue screen will open, select the [Continue] option. | |
This will open the event rewards screen and you will be able to select Sharpy as a pet. |
Slimy[]
UNLOCKING SLIMY | |
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1. Unlocking Slimy begins in The Aquarfall Marsh through the Green Portal after defeating Ylmer in The Kingdom Of Senenthia. | |
2. Progress to the node Western Village - The Lizardmen Tribe | Western Village - The Lizardmen Tribe File:LizardmenTribe.PNG |
3. Select the [Buy] option and buy the homemade Slime Bait and it will be added to your bag.
The Hammer and Nails can be used at The Shore node to cross the river with a skill check. | |
4. Progress to the Spider Lair: The Spider's Cave. | Spider Lair: The Spider's Cave |
5. Once inside progress to the Poisonous River - Slimes on the Bridge node.
It will have the Slime Bait icon next to it. |
Poisonous River - Slimes on the Bridge File:SlimesontheBridge.PNG |
6. Once at the Poisonous River - Slimes on the Bridge node select the [Throw] option. | |
This will open the rewards screen and you will be able to select Slimy as a pet. |
Stormy[]
UNLOCKING STORMY | |
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1. Unlocking Stormy begins in The Aquarfall Marsh through the Green Portal after defeating Ylmer in The Kingdom Of Senenthia.
With only starting characters you will need 800 gold to complete this quest. | |
2. Progress to the node Town Outskirts which will start a combat event. | Town Outskirts File:TownOutskirts.PNG |
3. After combat, progress to Eastern Village - An empty village node. | Eastern Village - An empty village File:EasternVillage.PNG |
4. Once at the node select the [Look] option and the Naga Notes item will be added to your bag. | |
5. Progress to the South Pier - Jack, the boat seller node. | South Pier - Jack, the boat seller File:SouthPier.PNG |
6. Select the [Buy] option to purchase the boat from Jack for 800 gold. | |
7. Travel to the Temple Access combat node. | Temple Access File:TempleAccess.PNG |
8. After combat, travel to the Naga Mural - The Lightning Runes | |
9. Choose the [Read] dialogue option. | |
This will open the rewards screen and you will be able to select Stormy as a pet. |
Wolfy[]
Complete the Wolf Wars DLC and choose the only node you can take. Here the player will have the option to either take Wolfy or decline.